Praktikum 3

This commit is contained in:
Andreas Greiner 2021-04-08 15:56:26 +02:00
parent 656e886692
commit aa617adc65
4 changed files with 269 additions and 2 deletions

124
.idea/uiDesigner.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Palette2">
<group name="Swing">
<item class="com.intellij.uiDesigner.HSpacer" tooltip-text="Horizontal Spacer" icon="/com/intellij/uiDesigner/icons/hspacer.png" removable="false" auto-create-binding="false" can-attach-label="false">
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<default-constraints vsize-policy="0" hsize-policy="3" anchor="0" fill="1" />
<initial-values>
<property name="text" value="Button" />
</initial-values>
</item>
<item class="javax.swing.JRadioButton" icon="/com/intellij/uiDesigner/icons/radioButton.png" removable="false" auto-create-binding="true" can-attach-label="false">
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<initial-values>
<property name="text" value="RadioButton" />
</initial-values>
</item>
<item class="javax.swing.JCheckBox" icon="/com/intellij/uiDesigner/icons/checkBox.png" removable="false" auto-create-binding="true" can-attach-label="false">
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<property name="text" value="CheckBox" />
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<property name="text" value="Label" />
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<preferred-size width="150" height="-1" />
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<preferred-size width="150" height="-1" />
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<preferred-size width="150" height="50" />
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<item class="javax.swing.JProgressBar" icon="/com/intellij/uiDesigner/icons/progressbar.png" removable="false" auto-create-binding="true" can-attach-label="false">
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<item class="javax.swing.JScrollBar" icon="/com/intellij/uiDesigner/icons/scrollbar.png" removable="false" auto-create-binding="true" can-attach-label="false">
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</item>
</group>
</component>
</project>

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package superpangworld;
import java.awt.*;
/**
* The progress bar of a level.
*/
public class LevelProgressBar {
/** The position of the progress bar */
private Position position;
/** The color of the progress bar */
private final Color color;
/** The size of the progress bar */
private final double size;
/** The width of the progress bar */
private final double width;
/** The height of the progress bar */
private final double height;
/** The GameView to display the progress bar*/
private final GameView gameView;
/** The progress of the level ranging from <code>0</code> to <code>100</code> */
private int levelProgress;
/** The top and bottom border of the progress bar */
private final static String PROGRESS_BAR_BORDER = "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW\n";
/**
* Create a progress bar with default values.
* @param gameView the {@link GameView} to display the progress bar
*/
public LevelProgressBar(GameView gameView){
color = Color.BLUE;
size = 3;
width = size * 101;
height = size * 8;
levelProgress = 30;
this.gameView = gameView;
position = new Position(GameView.WIDTH/2 - (width/2),GameView.HEIGHT-height);
}
/**
* Draws the level progress bar onto the canvas of the {@link GameView}.
*/
public void addToCanvas(){
String pixelArt = PROGRESS_BAR_BORDER;
String progressBarMiddle = getProgressBarMiddle(levelProgress);
pixelArt += progressBarMiddle.repeat(6);
pixelArt += PROGRESS_BAR_BORDER;
gameView.addBlockImageToCanvas(pixelArt, position.x, position.y,size, 0);
}
@Override
public String toString() {
return "Harpoon:" +position.toString();
}
/**
* Set the progress of the level.
* @param levelProgress the progress
*/
public void setLevelProgress(int levelProgress){
this.levelProgress = levelProgress;
}
/**
* Create the middle part of the level progress bar
* @param progress the progress to display
* @return the pixel art representing the middle part of the progress bar
*/
private String getProgressBarMiddle(int progress){
String progressbarMiddle = "W";
progressbarMiddle += "B".repeat(progress)+" ".repeat(100-progress);
progressbarMiddle += "W\n";
return progressbarMiddle;
}
}

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package superpangworld;
import java.awt.*;
/**
* The progress of a level.
*/
public class LevelProgress {
private final static String HARPOON =
" B \n"+
" BBB \n"+
" kkkkk \n"+
" k kkk k\n"+
" k kkk k\n";
/** The position of the harpoon */
private Position position;
/** The speed of the harpune in pixel per tick */
private final double speedInPixel;
/** The color of the harpoon */
private final Color color;
/** The size of the harpoon */
private final double size;
/** The rotation of the harpoon */
private final double rotation;
/** The width of the harpoon */
private final double width;
/** The height of the harpoon */
private final double height;
/** The GameView to display the harpoon*/
private final GameView gameView;
/**
* Create a harpoon with default values
* @param gameView the {@link GameView} to display the bubble
*/
public LevelProgress(GameView gameView){
color = Color.BLUE;
position = new Position(300,300);
speedInPixel = 10;
size = 3;
width = size * 11;
height = size * 11;
rotation = 0;
this.gameView = gameView;
}
/**
* Zeichnet die Blase auf die {@link GameView}.
*/
public void addToCanvas(){
gameView.addBlockImageToCanvas(HARPOON, position.x, position.y,size, rotation);
}
@Override
public String toString() {
return "Harpoon:" +position.toString();
}
/**
* Bewegt die Harpune einen Schritt weiter.
*/
public void updatePosition(){
position.up(speedInPixel);
}
}

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package superpangworld;public class Overlay {
}