Aufgaben 6
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								.idea/artifacts/Programmieren_2_jar.xml
									
									
									
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								.idea/artifacts/Programmieren_2_jar.xml
									
									
									
										generated
									
									
									
								
							@ -1,5 +1,5 @@
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<component name="ArtifactManager">
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  <artifact type="jar" name="Programmieren 2:jar">
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  <artifact type="jar" build-on-make="true" name="Programmieren 2:jar">
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    <output-path>$PROJECT_DIR$/out/artifacts/Programmieren_2_jar</output-path>
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    <root id="archive" name="Programmieren 2.jar">
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      <element id="module-output" name="Programmieren 2" />
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@ -1,10 +1,13 @@
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package de.thdeg.greiner.superpangworld.game.managers;
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import de.thdeg.greiner.superpangworld.gameview.GameView;
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import de.thdeg.greiner.superpangworld.graphics.base.Bubble;
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import de.thdeg.greiner.superpangworld.graphics.base.GameObject;
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import de.thdeg.greiner.superpangworld.graphics.immovable.*;
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import de.thdeg.greiner.superpangworld.graphics.moveable.*;
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import java.awt.*;
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import java.util.LinkedList;
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/**
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 * The manager handling the display and passive movement of the game objects.
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@ -15,10 +18,8 @@ class GameObjectManager {
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    private GameView gameView;
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    /** The game objects */
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    private RoundBubble roundBubble;
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    private HexagonalBubble hexBubble;
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    private SpecialBubble specialBubble;
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    private Harpoon harpoon;
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    private LinkedList<Bubble> bubbles;
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    private LinkedList<Harpoon> harpoons;
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    private LevelProgressBar levelProgressBar;
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    private LevelLabel levelLabel;
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    private ScoreLabel scoreLabel;
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@ -26,20 +27,25 @@ class GameObjectManager {
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    private Background background;
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    private Player player;
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    private LinkedList<GameObject> gameObjects;
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    /**
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     * Create a manager handling the display and passive movement of the game objects.
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     * @param gameView the GameView
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     */
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    public GameObjectManager(GameView gameView){
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        this.gameView = gameView;
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        gameView.setColorForBlockImage('k', Color.LIGHT_GRAY);
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        this.roundBubble = new RoundBubble(gameView);
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        this.hexBubble = new HexagonalBubble(gameView);
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        this.specialBubble = new SpecialBubble(gameView);
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        bubbles = new LinkedList<>();
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        harpoons = new LinkedList<>();
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        gameObjects = new LinkedList<>();
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        this.harpoon = new Harpoon(gameView);
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        bubbles.add(new RoundBubble(gameView));
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        bubbles.add(new HexagonalBubble(gameView));
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        bubbles.add(new SpecialBubble(gameView));
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        harpoons.add(new Harpoon(gameView));
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        this.levelProgressBar = new LevelProgressBar(gameView);
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        this.levelLabel = new LevelLabel(gameView);
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@ -57,22 +63,21 @@ class GameObjectManager {
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     * Add the objects to the canvas and handle update their positions.
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     */
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    public void updateGameObjects(){
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        background.addToCanvas();
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        roundBubble.updatePosition();
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        roundBubble.addToCanvas();
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        hexBubble.updatePosition();
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        hexBubble.addToCanvas();
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        specialBubble.updatePosition();
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        specialBubble.addToCanvas();
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        harpoon.updatePosition();
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        harpoon.addToCanvas();
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        gameObjects.clear();
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        gameObjects.add(background);
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        gameObjects.addAll(bubbles);
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        gameObjects.addAll(harpoons);
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        gameObjects.add(levelProgressBar);
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        gameObjects.add(levelLabel);
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        gameObjects.add(scoreLabel);
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        gameObjects.add(livesIcon);
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        gameObjects.add(player);
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        levelProgressBar.addToCanvas();
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        levelLabel.addToCanvas();
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        scoreLabel.addToCanvas();
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        livesIcon.addToCanvas();
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        player.addToCanvas();
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        gameObjects.forEach(gameObject ->{
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            gameObject.updatePosition();
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            gameObject.updateStatus();
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            gameObject.addToCanvas();
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        });
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    }
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    /**
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@ -83,4 +88,19 @@ class GameObjectManager {
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        return player;
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    }
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    /**
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     * Get the bubbles.
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     * @return the bubbles
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     */
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    public LinkedList<Bubble> getBubbles() {
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        return bubbles;
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    }
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    /**
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     * Get the harpoons.
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     * @return the harpoons
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     */
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    public LinkedList<Harpoon> getHarpoons() {
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        return harpoons;
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    }
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}
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@ -49,6 +49,13 @@ public abstract class GameObject {
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    }
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    /**
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     * Updates the game object's status.
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     */
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    public void updateStatus(){
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    }
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    /**
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     * Set the responsible GamePlayManager.
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     * @param gamePlayManager the responsible GamePlayManager
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@ -64,4 +71,5 @@ public abstract class GameObject {
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    public Position getPosition(){
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        return position;
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    }
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}
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